import pygame pygame.init() screen = pygame.display.set_mode((640, 480)) clock = pygame.time.Clock() running = True player = pygame.sprite.Sprite() player.image = pygame.image.load("raketa.png").convert_alpha() player.rect = player.image.get_rect() player.speed = pygame.Vector2((0, 0)) player.position = pygame.Vector2((30, 30)) wall = pygame.sprite.Sprite() wall.image = pygame.Surface((10, 20)) wall.image.fill("red") wall.rect = wall.image.get_rect().move((500, 100)) everything = pygame.sprite.Group([player, wall]) while running: dt = clock.tick(60) / 1000 for event in pygame.event.get(): if event.type == pygame.QUIT: running = False keys = pygame.key.get_pressed() player.speed.x += 25.0 * dt * (keys[pygame.K_d] - keys[pygame.K_a]) player.speed.y += 25.0 * dt * (keys[pygame.K_w] - keys[pygame.K_s]) player.position += player.speed * dt player.rect.topleft = player.position # tím se pozice zaokrouhlí na celé pixely screen.fill("white") everything.draw(screen) pygame.display.flip()