# Example file showing a circle moving on screen import pygame # pygame setup pygame.init() screen = pygame.display.set_mode((1280, 720)) clock = pygame.time.Clock() running = True dt = 0 player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2) while running: # poll for events # pygame.QUIT event means the user clicked X to close your window for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # fill the screen with a color to wipe away anything from last frame screen.fill("black") pygame.draw.circle(screen, "blue", player_pos, 40) keys = pygame.key.get_pressed() if keys[pygame.K_w]: player_pos.y -= 300 * dt if keys[pygame.K_s]: player_pos.y += 300 * dt if keys[pygame.K_a]: player_pos.x -= 300 * dt if keys[pygame.K_d]: player_pos.x += 300 * dt # flip() the display to put your work on screen pygame.display.flip() # limits FPS to 60 # dt is delta time in seconds since last frame, used for framerate- # independent physics. dt = clock.tick(60) / 1000 pygame.quit()