import pygame def load_rocket(path="raketa.png", scale=3): original = pygame.image.load(path).convert_alpha() return pygame.transform.scale( original, (original.get_width() // scale, original.get_height() // scale) ) def rescale_rocket(raketa, speed): scale_factor = 1 + speed.length() * 0.01 raketa_w, raketa_h = raketa.get_size() raketa_w *= scale_factor raketa_h /= scale_factor return pygame.transform.scale(raketa, (raketa_h, raketa_w))