main.py 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. import pygame
  2. # pygame setup
  3. pygame.init()
  4. screen = pygame.display.set_mode((1280, 720))
  5. clock = pygame.time.Clock()
  6. running = True
  7. dt = 0
  8. force_coef = 10
  9. player_applied_force = pygame.Vector2(0, 0)
  10. player_mass = 1
  11. player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
  12. player_speed = pygame.Vector2(0, 0)
  13. def draw_arrow(surface, color, start, end, width=3):
  14. pygame.draw.line(surface, color, start, end, width)
  15. direction = (end - start).normalize()
  16. arrow_size = 10
  17. perpendicular = pygame.Vector2(-direction.y, direction.x)
  18. point1 = end - direction * arrow_size + perpendicular * arrow_size / 2
  19. point2 = end - direction * arrow_size - perpendicular * arrow_size / 2
  20. pygame.draw.polygon(surface, color, [end, point1, point2])
  21. while running:
  22. for event in pygame.event.get():
  23. if event.type == pygame.QUIT:
  24. running = False
  25. screen.fill("purple")
  26. pygame.draw.circle(screen, "red", player_pos, 40)
  27. player_applied_force = pygame.Vector2(0, 0)
  28. keys = pygame.key.get_pressed()
  29. if keys[pygame.K_w]:
  30. player_applied_force.y -= force_coef
  31. if keys[pygame.K_s]:
  32. player_applied_force.y += force_coef
  33. if keys[pygame.K_a]:
  34. player_applied_force.x -= force_coef
  35. if keys[pygame.K_d]:
  36. player_applied_force.x += force_coef
  37. acceleration = player_applied_force / player_mass
  38. player_speed += acceleration * dt
  39. player_pos += player_speed * dt
  40. # Draw force arrow
  41. if player_applied_force.length() > 0:
  42. arrow_end = player_pos + player_applied_force * 2
  43. draw_arrow(screen, "yellow", player_pos, arrow_end)
  44. # Draw speed arrow
  45. if player_speed.length() > 0:
  46. arrow_end = player_pos + player_speed * 2
  47. draw_arrow(screen, "cyan", player_pos, arrow_end)
  48. pygame.display.flip()
  49. dt = clock.tick(60) / 1000
  50. pygame.quit()