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@@ -1,8 +1,8 @@
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-print ("Hello World")
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+from operator import pos
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import pygame
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- # pygame setup
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+ # pygame setup
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pygame.init()
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screen = pygame.display.set_mode((1280, 720))
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clock = pygame.time.Clock()
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@@ -10,7 +10,6 @@ running = True
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dt = 0
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smer = "none"
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player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
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-raketa = pygame.image.load("raketa.png").convert_alpha()
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while running:
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# poll for events
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@@ -18,39 +17,45 @@ while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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-
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+
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# fill the screen with a color to wipe away anything from last frame
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screen.fill("pink")
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- screen.blit (raketa, player_pos)
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+ pygame.draw.circle(screen, "lightblue", player_pos, 40)
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keys = pygame.key.get_pressed()
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if keys[pygame.K_w]:
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smer = "up"
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+ obrazek = pygame.image.load("raketa.png").convert_alpha()
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if keys[pygame.K_s]:
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smer = "down"
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+ obrazek = pygame.image.load("raketa.png").convert_alpha()
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+ obrazek = pygame.transform.rotate(obrazek, 180)
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if keys[pygame.K_a]:
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smer = "left"
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+ obrazek = pygame.image.load("raketa.png").convert_alpha()
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+ obrazek = pygame.transform.rotate(obrazek, 90)
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if keys[pygame.K_d]:
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smer = "right"
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+ obrazek = pygame.image.load("raketa.png").convert_alpha()
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+ obrazek = pygame.transform.rotate(obrazek, 270)
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if keys[pygame.K_SPACE]:
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smer = "none"
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if smer == "up":
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- player_pos.y -= 300 * dt
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+ pos.y -= 300 * dt
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if smer == "down":
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- player_pos.y += 300 * dt
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+ pos.y += 300 * dt
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if smer == "left":
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- player_pos.x -= 300 * dt
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+ pos.x -= 300 * dt
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if smer == "right":
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- player_pos.x += 300 * dt
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-
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+ pos.x += 300 * dt
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+
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# flip() the display to put your work on screen
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pygame.display.flip()
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-
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+
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# limits FPS to 60
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# dt is delta time in seconds since last frame, used for framerate-
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# independent physics.
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dt = clock.tick(60) / 1000
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-
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+
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pygame.quit()
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-
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