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Smazat 'raketa.py'

tirsa 3 tuần trước cách đây
mục cha
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6cc96a0220
1 tập tin đã thay đổi với 0 bổ sung55 xóa
  1. 0 55
      raketa.py

+ 0 - 55
raketa.py

@@ -1,55 +0,0 @@
-print ("Hello World")
-import pygame
-
-
-   # pygame setup
-pygame.init()
-screen = pygame.display.set_mode((1280, 720))
-clock = pygame.time.Clock()
-running = True
-dt = 0
-smer = "none"
-player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
- 
-while running:
-        # poll for events
-        # pygame.QUIT event means the user clicked X to close your window
-        for event in pygame.event.get():
-            if event.type == pygame.QUIT:
-                running = False
- 
-        # fill the screen with a color to wipe away anything from last frame
-        screen.fill("pink")
- 
-        pygame.draw.circle(screen, "lightblue", player_pos, 40)
- 
-        keys = pygame.key.get_pressed()
-        if keys[pygame.K_w]:
-            smer = "up"
-        if keys[pygame.K_s]:
-            smer = "down"
-        if keys[pygame.K_a]:
-            smer = "left"
-        if keys[pygame.K_d]:
-            smer = "right"
-        if keys[pygame.K_SPACE]:
-            smer = "none"
-        if smer == "up":
-            player_pos.y -= 300 * dt
-        if smer == "down":
-            player_pos.y += 300 * dt
-        if smer == "left":
-            player_pos.x -= 300 * dt
-        if smer == "right":
-            player_pos.x += 300 * dt
- 
-        # flip() the display to put your work on screen
-        pygame.display.flip()
- 
-        # limits FPS to 60
-        # dt is delta time in seconds since last frame, used for framerate-
-        # independent physics.
-        dt = clock.tick(60) / 1000
- 
-pygame.quit()
-