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@@ -8,6 +8,7 @@ screen = pygame.display.set_mode((1280, 720))
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clock = pygame.time.Clock()
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running = True
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+
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player = pygame.sprite.Sprite()
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player.image = pygame.image.load("raketa.png").convert_alpha()
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player.rect = player.image.get_rect()
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@@ -33,17 +34,16 @@ while running:
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if keys[pygame.K_w]:
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player.image = pygame.image.load("raketa.png").convert_alpha()
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if keys[pygame.K_s]:
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- player.image = pygame.transform.rotate(player.image, 180)
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+ player.image = pygame.image.load("raketad.png").convert_alpha()
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if keys[pygame.K_a]:
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- player.image = pygame.transform.rotate(player.image, 90)
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+ player.image = pygame.image.load("raketal.png").convert_alpha()
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if keys[pygame.K_d]:
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- obrazek = pygame.transform.rotate(player.image, 270)
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+ player.image = pygame.image.load("raketar.png").convert_alpha()
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if keys[pygame.K_SPACE]:
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player.image = pygame.image.load("raketa.png").convert_alpha()
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-
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- player.speed.x += 25.0 * dt * (keys[pygame.K_d] - keys[pygame.K_a])
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- player.speed.y += 25.0 * dt * (keys[pygame.K_w] - keys[pygame.K_s])
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+ player.speed.x += 100.0 * dt * (keys[pygame.K_d] - keys[pygame.K_a])
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+ player.speed.y += 100.0 * dt * (keys[pygame.K_w] - keys[pygame.K_s])
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player.position += player.speed * dt
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player.rect.topleft = player.position
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