| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- print ("Hello World")
- import pygame
- # pygame setup
- pygame.init()
- screen = pygame.display.set_mode((1280, 720))
- clock = pygame.time.Clock()
- running = True
- dt = 0
- smer = "none"
- player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
- raketa = pygame.image.load("raketa.png").convert_alpha()
-
- while running:
- # poll for events
- # pygame.QUIT event means the user clicked X to close your window
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- running = False
-
- # fill the screen with a color to wipe away anything from last frame
- screen.fill("pink")
-
- screen.blit (raketa, player_pos)
-
- keys = pygame.key.get_pressed()
- if keys[pygame.K_w]:
- smer = "up"
- if keys[pygame.K_s]:
- smer = "down"
- if keys[pygame.K_a]:
- smer = "left"
- if keys[pygame.K_d]:
- smer = "right"
- if keys[pygame.K_SPACE]:
- smer = "none"
- if smer == "up":
- player_pos.y -= 300 * dt
- if smer == "down":
- player_pos.y += 300 * dt
- if smer == "left":
- player_pos.x -= 300 * dt
- if smer == "right":
- player_pos.x += 300 * dt
-
- # flip() the display to put your work on screen
- pygame.display.flip()
-
- # limits FPS to 60
- # dt is delta time in seconds since last frame, used for framerate-
- # independent physics.
- dt = clock.tick(60) / 1000
-
- pygame.quit()
-
|